Dungeons and Dragons Online Module Six Interview
Questions by Cody "Micajah" Bye, Managing Editor
Answers by Kate Paiz, Senior Producer of DDO, and Stephen Muray, Lead Designer of DDO
Without Dungeons and Dragons, the monolithic industry of massively multiplayer online roleplaying games would not exist. That conclusion can be drawn rather simply; without the influence of D&D, many online game developers would never have attempted to create their games in the first place. A vast number of early developers credit their first games to being "simple D&D clones," yet now they're taking that knowledge and creating vast new worlds of sword and sorcery.
In an ironic twist of fate, Dungeons and Dragons has found a new place in the online marketplace, this time in the form of Turbine's Dungeons and Dragons Online: Stormreach, a game that has influenced many a tabletop gamer to join the online masses in hunting down enemies and completing quests. Coming up on their second year in existence, the folks at Turbine took a few minutes to talk with Ten Ton Hammer's managing editor, Cody "Micajah" Bye, about the future of their game and where the title is heading. In the 30 minute conversation, Cody and the developers discussed Module 6 (slated for January), the Monk, Half-Orcs, other new classes, an invading devil army, high-level spells, and a whole gaggle of other D&D items of interest!
(Editor's Note: The question concerning Half-Orcs, Half-Elves, and Monks has been edited for clarification purposes. During our conversations it was clear that the Monks were to be released before the Half-Orcs and Half-Elves, but it was not absolutely clear in the transcript. Changes have been made to the question to reduce confusion.)
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