| Fighter Archetype - Fighters use brute strength and sturdy weapons to deal physical damage to their enemies. Always at the forefront of combat, fighters stand toe-to-toe with opponents while keeping their allies from harm. No matter the risk, fighters never back down from a challenge. |
| Warrior - Wielding heavy weapons, Warriors battle toe-to-toe with their enemies and protect their allies. |
| -Guardian - Well protected in their heavy armor, Guardians make great allies in battle. (Qeynos or Freeport) |
| -Berserker - Berserkers are among the most dangerous warriors, inflicting heavy damage on their foes with their chaotic fighting style. (Qeynos or Freeport) |
| Brawler - Brawlers are masters of hand-to-hand combat, honing their bodies into ultimate weapons of destruction. |
| -Monk - With their knowledge of marital arts, Monks are dangerous yet graceful in battle. (Qeynos) |
| -Bruiser - Bruisers are in the frontlines of battle, laying waste their foes with brute force. (Freeport) |
| Crusader - Crusaders channel divine powers, making them invincible in battle. |
| -Paladin - Paladins are among the most noble of warriors, valiantly defending truth, virtue and honor. (Qeynos) |
| -Shadowknight - Beware of the Shadowknights; for they are moved in battle by the forces of evil. (Freeport) |
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| Priest Archetype - Priests serve their allies in battle, replenishing and augmenting their health and strength. |
| Cleric - Clerics heal wounds and banish diseases from their fallen comrades. |
| -Templar - Templars use divine forces to aid their fellow adventurers. (Qeynos) |
| -Inquisitor - Inquisitors are fanatics who heal their comrades' bodies while controlling their souls. (Freeport). |
| Druid - Druids harness the powers of nature to heal their allies in battle. |
| Warden - Wardens protect the woodlands and wildlife, and heal the wounded in battle. (Qeynos or Freeport) |
| Fury - Furies harness the most powerful elements of nature to help their allies in battle. (Qeynos or Freeport) |
| Shaman - Shamans not only use the forces of nature to heal their comrades, they use it to turn evil magic back upon the enemy. |
| -Mystic - Mystics use prayer to connect with their ancestors, using their spirits to heal the wounded. (Qeynos) |
| -Defiler - Unholy acts, Defilers steal the spirits of their ancestors to aid their allies. (Freeport) |
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| Mage Archetype - Armed with arcane and mystical knowledge, Mages use powerful magic against their enemies. |
| Sorcerer - Sorcerers battle their foes with mystical forces and deadly spells. |
| -Wizard - Tapping into the elemental powers of fire and ice, Wizards are a deadly force to be reckoned with. (Qeynos or Freeport) |
| -Warlock - Warlocks spread disease and weaken their enemies with poisons. (Qeynos or Freeport) |
| Enchanter - Enchanters defeat their enemies through mind control and misdirection. |
| -Illusionist - Illusionists use their powers to weaken and confuse their enemies and strengthen the powers of their allies. (Qeynos) |
| -Coercer - Coercers control the minds of weaker foes while bolstering the combat powers of their allies. (Freeport) |
| Summoner - Summoners call forth powerful creatures to aid them in battle. |
| -Conjurer - Conjurers summon forth warriors ruled by the elemental forces of fire, air, soil, and water. (Qeynos) |
| -Necromancer - Necromancers summon battalions of the dead, making them powerful warriors and slaves to their will. (Freeport) |
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| Scout Archetype - Through stealth and cunning, Scouts may infiltrate the enemy's camp or use the element of surprise for a devastating attack. |
| Rogue - Rogues use trickery to gain the upper hand over their foes. |
| -Swashbuckler - Swashbucklers use charm to gain an advantage over their foes and others. (Qeynos) |
| -Brigand - Brigands are untrustworthy, backstabbing those not cautious in their presence. (Freeport) |
| Bard - Bards use their musical power to inspire the courage of their allies on the battlefield. |
| -Troubadours - Troubadors sing songs that inspire strength and courage in the allies on the battlefield. (Qeynos or Freeport) |
| -Dirge - Dirges use the power of their chaotic music to weaken their enemies and inspire the fury of their allies. (Qeynos or Freeport) |
| Predator - Predators are relentless hunters, using stealth and cunning to stalk their prey. |
| -Ranger - Rangers are master outdoorsmen and trackers, using stealth to defeat their adversaries. (Qeynos) |
| -Assassin - Assassins show neither mercy nor compassion when hunting their prey. (Freeport) |