| BANE/SLAYING WEAPONS |
| Dragon Bane/Slaying works on - Dragons |
| Dwarf Bane/Slaying works on- Dwarves |
| Human Bane/Slaying works on- Humans |
| Elvan Bane/Slaying works on- Elves, Drow |
| Halfling Bane/Slaying works on- Halflings |
| Gobblinoid Bane/Slaying works on- Hobgoblins, Bugbears |
| Ooze Bane/Slaying works on - Oozes, jellies, slimes, puddings |
| Monstrous Humanoid Bane/Slaying works on- Minotaur's, Gargoyles, Wildmen |
| Vermin Bane/Slaying works on- Scorpions, Spiders |
| Animal Bane/Slaying works on - Black wolf, dog, Wolf |
| Reptilian Bane/Slaying works on- Kobalds, Troglodytes |
| Giant Bane/Slaying Works on- Giants, Ogres, Trolls |
| Gnoll Bane/Slaying works on - Ghnoll's |
| Undead Bane works on- Ghasts, Ghosts, Skeletons, Spectres, Wights, Wraiths, Zombies, Vampires, Mummies,Umbral Gargoyle, Shadow, Umbral Worg |
| Magical Beast Bane - winter wolves, worgs, Phase Spiders |
| Evil Outsider Bane works on - Fire Reaver, Ice Flenser, Flesh Renders, Thaarak Hounds, Hell Hounds, Quori stalkers, Fire Efreeti, Demon Queen |
| Lawful Outsider Bane works on - Hell Hounds, Quori stalkers |
| Chaotic Outsider Bane works on - Fire reavers, Flesh renders, tharaak hound |
| Aberration Bane works on- Beholders, Drow Scorpions, Rust monsters, mind Flayers |
| Construct bane works on- Iron/Clay/Inevitable golems, Warforged, Iron/Adamantine Defenders |
| Elemental Bane works on- Elementals (fire, earth) |
| (note on Mephets/djin : thies creatures are outsiders but are specific to thier type i.e. fire mephets are fire outsiders and so on and should be concidered when deciding on said weapon, note to my knowledge such bane types are not yet in game) |
| |
| SPECIAL WEAPONS |
| Disruption- On a successful hit undead target takes DC check of 14 or is destroyed (Ghasts, Ghosts, Skeletons, Spectres, Wights, Wraiths, Zombies,Umbral Gargoyle, Shadow, Umbral Worg, Vampires and Mummies) |
| Smiting- On a successful critical hit Construct targets takes DC check of 23 or is destroyed (Iron/Clay/Inevitable golems, Warforged, Iron/Adamantine Defenders) |
| Vorpal- on a natural 20 and confirmed Critical creature loses head and dies |
| Banishing- On a successful critical hit and confirmed Critical target takes DC check of (24 will save) or is Banished (Elementals, Mephits, Fire Reaver, Ice Flenser, Flesh Renders, tharaak hounds) |
| Maladroit - Each successful hit lowers the targets Dexterity by 1 |
| Crippling - on a critical hit targets movement slowed by half |
| Paralysing - On a successful hit target takes DC check of (17 will save) or is held (The creature is held so it cannot move but it is NOT considered helpless, thus you must still successfully hit the creature by beating its AC) |
| Destruction - On a successful hit target takes -4 AC (on a the first hit only) |
| Wounding - Each successful hit lowers the targets Constitution by 1 |
| Weakening - Each successful hit lowers the targets Strength by 1 |
| Puncturing - - on a critical hit target takes 1d6 Constitution damage |
| Enfeebling - Each successful critical hit lowers the targets Strength by 1d6 |
| Strength Sapping - on a successful hit target must make a DC check (15 Fortitude save) or suffer -6 strength, -6 dexterity and -50% movement |
| Bone Breaking - on a critical hit target takes 1d6 Dexterity damage |
| Cursespewing - Each successful hit target must make a DC check (15 will save) or suffer a -4 to attack, saves, skills and abilities |
| Ghost touch - bypasses incorporeal creatures 50% miss rate |
| vicious - weapon does an extra 2D6 damage to target but does 1D6 damage to wielder in return |
| Righteous - +2 to hit and damage role verse evil creatures |
| Screaming - 1d6 sonci damage on every hit |
| Telekinetic - on a successful critical hit target must make a save DC17 or be knocked down |
| Raoring - (shaken) -2 to hit, skills, and saves/DC checks |
| Shatter - increases chance to Sunder* |
| Vertigo - increases chance to trip* |
| Weighted - increases chance to stunning blow* |
| Seeker - increases chance to Confirm Critical hits* |
| Tendon Slice - increases chance to Hamstring* |
| Backstabbing - (+) Bonus to attack and damage while sneak attacking* |