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EVE ISK: Scan Probing
a. Skills
Astrometrics - Adds one scan group per level. Is the primary skill that determines what probes you can use.
For example all exploration probes require level 5 and so do Observator probes.
For combat ship probing level 3 will do fine unless the target is in a deep safe for which level 5 is need.
Astrometric Pinpointing - Reduces maximum scan deviation by 10% per level.
Means that you can use a weaker probe and still get a result that lands you in the same grid as the target.
Astrometric Triangulation - 5% scan strength bonus per level of skill.
Higher scan strength means easier to find the target and more accurate results.
Signal Acquisition - 10% faster scanning with scan probes per level.
Must have skill, will cut scan time in half at level 5. Sadly it's rank 8.
 
b. Probe Launchers
There are 2 different probe launchers, Scan Probe Launcher I and Recon Probe Launcher I. They have similar fittings (220cpu, 1pg / 220cpu, 2pg) and despite its name the recon probe launcher is not force recon exclusive. It can be used on any ship.
Scan Probe Launcher I - 600 sec base cycle time (can be cut down to 108.4 sec). 10m3 capacity. 15 sec rate of fire. Intended to be used for moon surveys and exploration.
Recon Probe Launcher I - 120 sec base cycle time (can be cut down to 21.7 sec) 1m3 capacity 2.5 sec rate of fire. Intended to be used for ship probing.
The reason the Recon Probe Launcher can not be used for moon survey and exploration is the simple fact that the probes are too large to fit in it.
It's not possible to fit multiple probe launchers on a ship, not even offline. You have to choose which one you want in advance.
 
c. Probes
There are 3 different groups of probes. Ship probes, exploration probes and survey probes.
Ship probes are the probes that fit into the Recon Probe Launcher. They include:
Observator Deep Space Probe I - 1000 au range, 1 point sensor strength, 20.000 km max scan deviation, 4800 sec flight time.
Ferret Scanner Probe I - 40 au range, 2.5 points sensor strength, 10.000 km max scan deviation. 2400 sec flight time.
Spook Scanner Probe I - 20 au range, 5 points sensor strength, 5.000 km max scan deviation, 1200 sec flight time.
Fathom Scanner Probe I - 10 au range, 10 points sensor strength, 2.500 km max scan deviation, 600 sec flight time.
Snoop Scanner Probe I - 5 au range, 20 points sensor strength, 200 km max scan deviation, 300 sec flight time.
Range - The max range of the probe, this is a 3d sphere and the probe will not be able to find anything outside this range.
Sensor Strength - Higher sensor strength means larger chance to find the target and more accurate results.
Max Scan Deviation - The maximum distance from the target any scans with this probe will give.
Flight Time - The amount of time the probe stays in space. You need to finish any scan before the flight time runs out or it will fail.
All the other probes are uninteresting for ship scanning. While the exploration probes have very high sensor strength they also have very low range making them unsuited for ship probing.
 
d. Ships
The ship of choice for probing is the Covert Ops frigates. There are 2 reasons for this, one is the built in bonus of 10% reduction to scan time per level (level 5 cuts the scan time in half) and the other is the ability to warp cloaked. If you can't get a 0 m accuracy result you will need to warp in cloaked and approach manually.
Other ships that are useful for probing is the cloaking force recon ships for the warp cloaked ability and possibly the t1 astrometrics frigate as they have a 5% reduction to scan time per level. But in worst case any ship can be used.
 
 
           
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