| - You can now type /portrait to upload your characters portrait to www.vgplayers.com |
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| - Player Housing - Plot upkeep costs have been increased to their intended values. Please make sure you have sufficient funds in your escrow account. |
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| - Out of combat energy regeneration rates have been decreased to encourage the use of food. It is still faster than in combat energy regeneration. |
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| - The critical hit weapon bonus on fast weapons has been reduced to 5%. The same rules apply for dual wielding giving you 2.5% critical hit bonus from the off-hand. |
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| - Axes have had their damage range decreased. They now have the second largest range with the largest being lances, spears and polearms. |
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| - Swords have had their damage range slightly increased. |
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| - Short swords have been given the critical hit weapon bonus as they do light weapon DPS. They still retain their sword damage range. |
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| - Challenge level 3 NPCs lower level than a player now give moderately more experience. Challenge level 4+ NPCs lower level than a player now give significantly more experience. |
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| - Faction requirements have been lowered again based upon player feedback and our play experiences. |
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| - Fixed a problem that was applying incorrect armor types to NPCs. NPC armor should now work as expected, with warrior type NPCs mitigating the most damage, and caster type NPCs mitigating the least. |
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| - Horseshoes now properly display and enforce their level requirement |
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| - Mounts now properly display and enforce their level requirements |
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| - Food now properly displays and enforces level requirements |
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| - Expendables now properly display and enforce level requirements |
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| - Barding now properly displays and enforces its item level requirements |
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| - Fixed an issue with focus items that were causing them to have 0 delay |
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| - The max range reduction has been removed from all store bought ammo |
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| - Fixed several unattackable NPCs that may have somehow been giving faction hits |
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| - Charmed NPCs now hit a damage soft cap in the damage range between challenge level 3 and 4. |
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| - Charm duration on challenge level 4 and above NPCs has been reduced. |
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| - Charm break chance on challenge level 4 and above NPCs has been increased. |
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| - When an NPC is charmed offensive targets are now automatically cleared for all players targeting the NPC. The same is true for defensive target when the charm breaks. |
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| - Charmed NPCs now have their name color changed and their targeting color changed for everyone in the area of the charm. The same is true when the charm breaks. |
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| - Charmed NPCs now have normal pet out of combat regeneration when not in combat. |
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| - When charming an NPC the caster will now also generate a very small amount of aggro on other NPCs in the area. |
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| - When charm is about to wear off there is now a system alert to the master of the charm. |