| Armor Rigging: |
| Memory Advanced understanding of armor subsystems. Allows makeshift modifications to armor subsystems through the use of rigs. |
| Astronautics Rigging: |
| Memory Advanced understanding of a ships navigational subsystems. Allows makeshift modifications to warp drive, sub warp drive and other navigational subsystems through the use of rigs. |
| Capital Remote Armor Repair Systems: |
| Memory Operation of capital sized remote armor repair systems. 5% reduced capacitor need for capital remote armor repair system modules. |
| Capital Repair Systems: |
| Memory Operation of capital armor/hull repair modules. 5% reduction in capital repair systems duration. |
| Capital Ship Construction: |
| Memory Skill at the construction of capital ships. |
| Cruiser Construction: |
| Memory Skill at the construction of advanced cruisers. Required for advanced cruiser BP manufacturing. |
| Drones Rigging: |
| Memory Advanced understanding of a ships drone control subsystems. Allows makeshift modifications to drone subsystems through the use of rigs. |
| EM Armor Compensation: |
| Memory To active armor hardeners: 3% bonus per level to Armor EM resistance when the modules are not active |
| Electronic Superiority Rigging: |
| Memory Advanced understanding of electronics subsystems. Allows makeshift modifications to targeting, scanning and ECM systems through the use of rigs. |
| Energy Weapon Rigging: |
| Memory Advanced understanding of the interface between energy weapons and the numerous ship systems. Allows makeshift modifications to ship system architecture through the use of rigs. |
| Explosive Armor Compensation: |
| Memory To active armor hardeners: 3% bonus per level to Armor Explosive resistance when the modules are not active |
| Frigate Construction: |
| Memory Skill at the construction of advanced frigates. Required for advanced frigate BP manufacturing |
| Hull Upgrades: |
| Memory Skill at installing hull upgrades e.g. expanded cargohold and inertial stabilizers. Grants a +5% Bonus to armor hit points per level. |
| Hybrid Weapon Rigging: |
| Memory Advanced understanding of the interface between hybrid weapons and the numerous ship systems. Allows makeshift modifications to ship system architecture through the use of rigs. |
| Industrial Construction: |
| Memory Skill at the construction of advanced industrials. |
| Jury Rigging: |
| Memory General understanding of the inner workings of starship components. Allows makeshift modifications to ship subsystems through the use of rigs. Required learning for further study in the field of rigging. |
| Kinetic Armor Compensation: |
| Memory To active armor hardeners: 3% bonus per level to Armor Kinetic resistance when the modules are not active |
| Launcher Rigging: |
| Memory Advanced understanding of the interface between Missile Launchers and the numerous ship systems. Allows makeshift modifications to ship system architecture through the use of rigs. |
| Mechanic: |
| Memory Skill at maintaining the mechanical components and structural integrity of a spaceship. |
| Outpost Construction: |
| Memory Skill at constructing outposts. |
| Projectile Weapon Rigging: |
| Memory Advanced understanding of the interface between projectile weapons and the numerous ship systems. Allows makeshift modifications to ship system architecture through the use of rigs. |
| Remote Armor Repair Systems: |
| Memory Operation of remote armor repair systems. 5% reduced capacitor need for remote armor repair system modules. |
| Repair Systems: |
| Memory Operation of armor/hull repair modules. 5% reduction in repair systems duration. |
| Salvaging: |
| Memory Proficiency at salvaging ship wrecks. Required skill for the use of salvager modules. 5% increase in chance of salvage retrieval per level. |
| Shield Rigging: |
| Memory Advanced understanding of shield subsystems. Allows makeshift modifications to shield subsystems through the use of rigs. |
| Thermic Armor Compensation: |
| Memory To active armor hardeners: 3% bonus per level to Armor Thermal resistance when the modules are not active |