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EVE ISK: Skills for Trade
Accounting:
Memory Proficiency at squaring away the odds and ends of business transactions, keeping the check books tight. Each level of skill reduces transaction tax by 10%.
Black Market Trading:
Charisma Skill at forging cargo manifest and disguising contraband cargo. from a base chance 90%, each level of skill reduces the chance of contraband detection by 10%.
Broker Relations:
Charisma Proficiency at driving down market-related costs. Each level of skill grants a 5% reduction in the costs associated with setting up a market order, which usually come to 1% of the order's total value. This can be further influenced by the player's standing towards the owner of the station where the order is entered.
Contracting:
Willpower This skill allows you to create formal agreements with other characters.
Corporation Contracting:
Willpower You are familiar with the intricacies of formalizing contracts between yourself and others. You cannot create contracts on behalf of your corporation without this skill.
Daytrading:
Memory Allows for remote modification of buy and sell orders. Each level of skill increases the range at which orders may be modified. Level 1 allows for modification of orders within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for market order modification anywhere within current region.
Margin Trading:
Memory Ability to make potentially risky investments work in your favor. Each level of skill reduces the percentage of ISK placed in market escrow when entering buy orders. Starting with an escrow percentage of 100% at Level 1, each skill level cumulatively reduces the percentage by 25%.
Marketing:
Memory Skill at selling items remotely. Each level increases the range from the seller to the item being sold. Level 1 allows for the sale of items within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for sale of items located anywhere within current region.
Procurement:
Memory Proficiency at placing remote buy orders on the market. Level 1 allows for the placement of orders within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for placement of remote buy orders anywhere within current region.
Retail:
Charisma Ability to organize and manage market operations. Each level raises the limit of active orders by 8.
Trade:
Charisma Knowledge of the market and skill at manipulating it. Active sell order limit increased by 4 per level of skill.
Tycoon:
Memory Ability to organize and manage ultra large-scale market operations. Each level raises the limit of active orders by 32.
Visibility:
Memory Skill at promoting your product effectively. Each level increases a remote sell order's radius of effect from origin. Level 1 allows for range within same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for a full regional range.
Wholesale:
Memory Ability to organize and manage large-scale market operations. Each level raises the limit of active orders by 16.
 
 
           
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