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Although Matrix Online was developed by Monolith Productions, the Wachowski brothers had a big hand in the design of it too, making sure that their vision was not lost in the transition from film to game. This means that the game stays true to the movie trilogy, which is something most film to game transitions lose.
 
In Matrix Online you play a human that has recently been released from the matrix; aka a redpill. As a redpill the first missions you undertake are for the people who saved you from the matrix, the Zionites. After your initial training period however you are free to ally yourself with any of the three factions. Now while it may sound exciting to some to simply turn your back on one faction and begin working for another, it isn't without consequences. NPCs usually don't seem to be very affected by which faction you're working for, because if they did it would make it impossible to double-cross one of them. Other players however are very likely to kill you on sight if you are working for a rival faction.
 
But of course that's all part of the game. Imagine matrix without the fight sequences between the Zionites, Exiles and Machines and you would have a pretty boring movie. So the game stays true to form and allows, even encourages, players to attack opposing factions; it all adds to the realism of the matrix. So getting attacked all the time, while exciting, does mean that players have to stay well prepared everytime they hook into the matrix. This is where Trade4Game.com can help. We sell currency, 'information', across all servers, allowing you to stay ahead of the competition. Check www.Trade4Game.com to see what we can offer you.
 
 
           
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