| - Removed the minimum range from all bought ammo. |
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| - Updated camel mount speeds to be equal to horses of the same rank |
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| - The passive High Elf racial inheritance, Elven Wisdom, will now last indefinitely and work as intended. |
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| - The chance to take a durability hit on items has been reduced by 20% |
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| - Weapon, Armor and Ranged vendors should now all be able to repair items. |
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| - When dual wielding, you get 66% of your mainhand weapon's speed, and 33% of your offhand weapon. The ratio of these is the same ratio as the damage you get from each weapon. Previously, you got 50% of each weapon's speed/delay. |
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| - Attribute bonus to spell damage from intelligence, to healing from vitality and to melee damage from strength were only 70% as effective as intended. This bug has been corrected players will now receive their intended attribute bonuses. |
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| - Spell resistance rates have been decreased. |
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| - Gave all purchased horses/camels a bump up in stability, the higher the rank the better |
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| - Housing - Added UI confirmation popups for purchasing a plot, abandoning a plot, and tearing down a house. |
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| - Housing - Fixed an issue where the fixture count for a building would not update if you picked the item up via the UI item list. |
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| - Housing - Fixed an issue where the upkeep balance value was being cut off in the plot information window. |
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| - Shield base block bonus has been decreased. |
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| - Wolves now run at normal speed |
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| - Spider NPC abilities have been adjusted and expanded upon across the board. |
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| - Effects that modify the amount of healing done should now work correctly, rather than reducing all healing to zero. |
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| - You can no longer earn progress towards learning abilities that are higher than your level via ability learning. Your level must now be greater than or equal to the ability's level. |
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| - The strength bonus to melee damage has been changed. Your strength now grants you bonus damage based on both your strength to level ratio and the speed of your weapon. This radically increases the effectiveness of strength in melee combat. |
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| - The dexterity bonus to ranged damage has been changed. Your dexterity now grants you bonus damage based on both your dexterity to level ratio and the speed of your ranged weapon. This radically increases the effectiveness of dexterity in ranged combat. |
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| - Intelligence damage bonus has been increased. |
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| - Vitality healing bonus has been increased. |
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| - Added some possible protection against PVP mez type spells never breaking some effects. |
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| - Parry dagger and martial sword base parry bonus has been decreased. |