| Implants, like learning skills, can also boost your attributes and save you significant training time. At the moment it is possible to get implants that add anywhere from 1 to 5 points to any given attribute. You can only plug in one implant per attribute. Implants are destroyed if you try to remove them from your head, so once you have plugged one in it cannot be taken out and reused. Removing the implant will destroy it. Implants are also lost if you are pod-killed. |
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| To be able to use implants you first need to have trained the "cybernetics" skill. (In order to train Cybernetics you need the "Science" skill at level 3). Implants can be obtained by doing agent missions (a lot of them) or by buying them off the market from other players. |
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| Remember, implants will be lost if you get pod-killed; therefore, you may want to think twice about buying and installing a full set of implants if you are likely to be operating in dangerous areas. |