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MMORPG Slang(2)
DoT: Damage over time. Refers to a class of spells that deals damage over a period of time. These spells typically do more damage than DD spells overall.
 
DPS: Damage per second. Used when figuring out weapon speed and damage.
 
Druid: Hybrid class in D&D style games - part healer, part support, part fighter.
 
Eating: Grass Slang for dead. Most corpses lie on the ground when killed face down.
 
EQ: Abbreviation for EverQuest. An online game.
 
Experience: A quantity gained when completing tasks/quests, killing mobs, or various other achievements in games. When enough experience is accrued, characters often "level up" and become more powerful.
 
Farm(ing): The act of accumulating currency or a specific item by repeatedly killing a mob or repeatedly performing a series of actions
 
FTW: Acronym for "for the win". Refers to the act, ability, event that's responsible for a victory. For example, "Sheep FTW!!" - sheep being a spell that temporarily paralyzes an enemy.
 
Gank: Verb. To be ganked is a term referring to one player being overwhelmed and killed by a large group. Can be either by a group of other players doing player-kill or a group of NPC monsters. Used in a sentence, "I got ganked yesterday in Fel." Typically has the connotation that the other people had an unfair advantage (in number or level).
 
GM: Game Master. GM's are characters in an MMORPG who are used by employees of the game's creator company. They monitor the actions of the game world and answer the questions and complaints of the players. They have absolute control and power within the game. If the crime (breaking a law of the game, not the real world) committed is serious enough, they could even expel players permanently from the game.
 
Griefer: Title for a player who enjoys inflicting pain upon other players needlessly. If you kill newbies in a PvP game when you are level 50, you will gain no experience or benefit from the victimization beyond the pure joy of knowing you have given the player "grief." Though griefers are almost always PKers, PKers are not necessarily griefers.
 
Guilds: Semi-permanent player groups. In typical games, players must use a substantial amount of capital to start the guild.
 
GTG: "good to go" and "got to go" - can be confusing when context is unclear
 
Health: A base attribute of characters
 
IMHO: "in my humble opinion"
 
INC: Abbreviation for "incoming". When a tank pulls for group, the tank will use this as warning that a mob is incoming.
 
IRL: "in real life"
 
Instance: An instantiation of a particular dungeon for a particular group of players. Instanced dungeons are then parallel worlds such that different groups of players can explore the same dungeon in separate groups.
 
J/K: "just kidding"
 
Kite: To lure a mob or player around much like a kite on a string while attacking it in some capacity. A player draws agro and the mobility of the monster is reduced. The monster tries to follow the target (thus becoming the kite on the string with the target hold the string.) In EQ a common kiting is DoT (Damage over time) with a snare (reduces the monsters speed) then running in a large circle until the monster is dead. Methods of kiting vary from game to game.
 
KoS: Acronym for "Kill on Sight". Usually used to refer to characters who are disliked by a particular guild. E.g., "After corpse-camping several of our guild's members, we put Gorath on the guild's KoS list".
 
KS: Kill Stealing. When another player attacks the same creature as another player and receives the reward for the kill instead of the person who originated combat. Newer games have mechanisms for discouraging this behavior.
 
LD: Link dead - when a player is disconnected from the game
 
Leet: Slang variant of "elite"
 
LFG: "looking for group"
 
LFM: "looking for more", i.e., after a group has been formed and more members are needed.
 
LFT: "looking for team"
 
LMAO: "laughing my ass off"
 
LOL: "laughing out loud"
 
 
           
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