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MMORPG Slang(3)
LoS: Line of sight. A requirement of most ranged abilities is that the view of the target not be obstructed by any fixed obstacle, such as a wall.
 
Loot: Currency or items that are dropped by a mob when it is defeated
 
Mana: A commonly-used pool of magic potential (magical analog of health points)
 
Macro: Programming term applied to user-made macros, or scripts that can automatically send messages, cast spells, and a variety of other functions. Mainly used to automate things that are repeatedly done to expediate gameplay.
 
Medding: Resting in order to gain back mana in EQ was called Meditating. This is the commonly used abbreviation, also shortened to Med, as in, "Don't pull yet, I need to med."
 
Mez: Short for mesmerize. A short-hand for a collection of abilities that temporarily stun or immobilize enemies. Falls into the more general category known as crowd control.
 
Min-Maxing: When players attempt to create their characters as powerful as they can be by crunching statistics, planning their future routes, and any other methods in order to make their characters the statistically best character possible. Optimization.
 
MMORPG: Massively-Multiplayer Online Role-Playing Game
 
Mob: An AI controlled monster. 'Mob' originally comes from the MUD era, where it was short for 'mobile', to differentiate monsters that would patrol a set of rooms as opposed to monsters which would stay in one place until killed.
 
Mod: Abbreviation of modification. Used as both a verb and a noun. As a noun, refers to add-ons by 3rd party programmers designed to augment the game (e.g., the self-cast mod). As a verb, refers to the act of performing this modification (e.g., he's modding the interface).
 
MOO: MUD Object Oriented. Users in MOOs are able to create their own content - both static and dynamic objects.
 
MT: "mistell". Mistells occur frequently because of typing in the wrong name before sending a message. Also because of auto-reply features.
 
MUD: Multi-User Dungeon, although some prefer Multi-User Domain. These were the original textual online worlds.
 
Mule: In many games, due to long travel times or inventory limits, it is helpful to create a character explicitly for the purpose of being able to check auction houses or store extra items. These characters are seldom actually played and are referred to as mules.
 
Nerf: To soften or reduce an ability, item, player, or action. Usually this is a term applied when a power or ability is reduced because it is perceived to be too powerful.
 
Newbie: A new player
 
Ninja: (Looting) Ninja looting refers to the purposeful and malicious looting of a drop from a monster that doesn't follow the rules set by the group. In a sense, the item is stolen. This can take different forms in different games due to game-specific game looting mechanisms. In World of Warcraft, ninja looting refers to rolling for a BoP drop that a person should not have rolled on. Because WoW warns players when they roll for a BoP object, it is assumed that such behavior cannot be accidental. The player exhibiting such behavior is typically branded as a ninja looter.
 
Noob: The pejorative form of newbie
 
NP: "no problem"
 
NPC: Non-player character (ie. controlled by AI)
 
Nuke: Refers to casters, to cast the highest damage spell or spell combo to effectively pull or finish of a npc. Mages usually are the most effective class in highest burst damage.
 
OMG: "oh my god"
 
OMW: "on my way"
 
OOC: out-of-character - used to refer to OOC chat
 
OOM: "out of mana"
 
ownz: Derived from the original word "own," both words have the same meaning: to defeat some other entity in battle or other form of competition. The "pwnz" origin is probably from the fact that the "o" and "p" keys are adjacent on the standard qwerty keyboard, and were used interchangeably by mistake in games and stuck around since then.
 
Pat: Short for patrol, a term used for mobs that have a set wandering path. In a dungeon, people will usually say "Wait for the pat" or "Watch the pat".
 
PB: Point blank. Used to refer to a class of spells that originates in a radius around the caster. Typically, these spells are dangerous to the caster because they require proximity to the enemy. Specific spells are typically concatenated with the ability, i.e. pbae mez, pbae stun
 
 
           
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