| - Player chance to sneak past even level NPCs without detection has been significantly increased. |
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| - Infineum Affliction is no longer quite so debilitating. |
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| - NPCs - NPC's with "Timemage" abilities are now immune to charm. |
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| - NPCs - Overland and Dungeon bosses are now more resistant to various status afflicting spells such as charm, fear, clone, stun and mesmerize. |
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| - NPCs - NPC Heal-over-time spells have had their duration significantly reduced. |
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| - NPCs - Additional NPCs now see invis throughout the world, beware |
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| - Quests - Experience rewards from quests have been increased by a fairly large amount |
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| - Players should no longer get stuck at 251 skill in Spell Identification or Tactic Recognition. |
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| - Fix for charm "wars". You should no longer be able to start wars between npcs by charming them allowing charm to break, and then leashing them. |
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| - The bug causing mobs to disappear during combat has been fixed. |