| Mage |
Lightning Burst
Spell that calls down a burst of lightning bolts causing Health damage to the target.
Use: Damage |
Hungering Essence
Spell that consumes the caster's Health and returns Power to the caster.
Use: Buff |
Cryptic Insignia
Spell that increases Power and shields against Magic and Mental attacks for the entire party.
Use: Buff |
Acuity
Spell that increases a party member's Intelligence and Wisdom.
Use: Buff |
| |
| Mage-Sorcerer |
Conflagration
Spell that brings forth a raging fire which consumes all opponents in the area around the caster.
Use: Damage |
Vivid Seal
Spell that grants Intelligence and shields against Heat and Cold attacks for the entire party.
Use: Buff |
Glacial Wall
Spell that brings forth an icy wall that prevents Cold, Heat and Physical damage to a party member.
Use: Combat Buff |
| |
| Mage-Sorcerer-Wizard |
Volcanic Blast
Spell that causes a blast of fire and heat, similar to that of an erupting volcano, damaging and removing any protective runes from all opponents within the area of effect.
Use: Damage |
Embodiment of the Elements
Spell that grants the Wizard an elemental form heightening their Intelligence and Power; also adds other various benefits.
Use: Combat Buff |
Ice Comet
Spell that calls down a mass of ice that strikes the target and continues to cause icy destruction for a period of time.
Use: Damage |
| |
| Mage-Sorcerer-Warlock |
Flock of Shadow
Spell that calls forth a number of corrupt shadow minions that attack the Warlock's opponents.
Use: Damage |
Malevolent Weaponry
Spell that imbues a party member's weapons with a poisonous aura that inflicts damage and reduces the victim's damage output.
Use: Combat Buff |
Devastation
Spell that brings forth a wave of corruption that devastates the target.
Use: Damage |
| |
| Mage-Enchanter |
Signet of Intuition
Spell that grants Intelligence and Wisdom to the entire party, and also shields them from Mental and Magic attacks.
Use: Buff |
Rippling Ego
Spell that channels the Enchanter's intellect into a powerful psychic blast that damages all opponents within the area of effect and reduces their resistance to Mental attacks.
Use: Damage |
Daze
Spell that renders the target stunned for a period of time.
Use: Control |
| |
| Mage-Enchanter-Illusionist |
Illusory Terrain
Spell that teleports the party to a safe area, allowing the party to instantly escape from a dangerous situation.
Use: Utility |
Chromatic Shift
Spell that aids a party member by replenishing Power whenever that member takes magical damage.
Use: Combat Buff |
Gloom
Spell that calls forth a terrifying illusion, doing Mental damage over time and reducing the damage output of all opponents within the area of effect.
Use: Damage |
| |
| Mage-Enchanter-Coercer |
Psychic Dominance
Spell that channels the Coercer's intellect into psychic damage over time, disables locomotion on the target, and then spreads to other opponents.
Use: Damage |
Agonizing Silence
Spell that allows Coercers to exert their intellect, causing damage over time as well as preventing most forms of spell casting or ability use to all opponents within the area of effect.
Use: Control |
Parasitic Thought
Spell that does damage to the target whenever they expend Power, replenishing the Coercer's power in response.
Use: Damage |