| Mage-Sommoner |
Tellurian Recruit
Spell that summons a powerful Earth minion that battles as a Fighter.
Use: Pet |
Earthly Brand
Spell that grants Stamina and shields against Magic, Heat and Disease attacks to the entire party.
Use: Buff |
Sliver of Essence
Spell that summons forth a shard of power to a party member that can be used to replenish Power. Using such a shard modulates Health into Power.
Use: Heal |
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| Mage-Sommoner-Conjurer |
Summoned Adherent
Spell that calls forth a humanoid monster with Monk abilities.
Use: Pet |
Pyrotechnic
Spell that bursts into a brilliant, fiery explosion, causing damage and reducing protection versus Heat and Cold attacks to all opponents in an area around the Conjurer.
Use: Damage |
Servant Blades
Spell that calls forth a number of mystical swords that attack opponents.
Use: Damage |
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| Mage-Sommoner-Necromancer |
Grim Champion
Spell that summons forth a skeletal Shadowknight.
Use: Pet |
Revivify
Spell that restores a dead being to life. Can only be used in non-combat situations.
Use: Cure |
Parasitic Affliction
Spell that drains the life of a target over time, conferring a portion of this essence to the Necromancer.
Use: Damage |
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| Priest |
Ethereal Salve
Spell that instantly replenishes Health to a party member.
Use: Healing |
Ethereal Mending
Spell that replenishes Health over time to a party member.
Use: Healing |
Ethereal Ward
Spell that prevents damage to a party member. At the end of the duration, the ward instantly replenishes the party member with any remaining prevention amount.
Use: Healing |
Crest of Devotion
Spell that increases Health and shields against physical attacks for the entire party.
Use: Buff |
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| Priest-Cleric |
Aegis of Merit
Spell that shields against Divine attacks and grants an additional increase in Health to a party member.
Use: Buff |
Soothing Sermon
Spell that instantly replenishes Health to the entire party.
Use: Heal |
Provenance of Life
Spell that returns all dead party members to life; usable in combat or non-combat situations.
Use: Cure |
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| Priest-Cleric-Templar |
Ephemeral Aid
Ability that instantly replenishes Health to a party member, without a casting time.
Use: Heal |
Quell
Spell that uses Divine force to damage and reduce Physical protection on a target.
Use: Damage |
Sunray
Spell that calls forth a ray of bright light (pure sunlight) that renders all opponents stunned; any opponents that are undead take additional damage.
Use: Control |
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| Priest-Cleric-Inquisitor |
Harrowing Inquest
Spell that places all opponents within the area of effect in excruciating pain, causing damage over time and reducing Strength, Agility and Stamina.
Use: Damage |
Agonizing Confession
Spell that causes damage, interrupts actions on the target, and spreads to more opponents.
Use: Damage |
Acquiescence
Spell that reduces the target's protection versus Divine, Mental and Magic attacks.
Use: De-buff |