| Priest-Druid |
Skin of Clay
Spell that grants an increase in Health and Power and protection from Heat and Cold attacks to a party member.
Use: Buff |
Favor of the Fox
Spell that grants Agility and Wisdom to the entire party.
Use: Buff |
Blaze
Spell that calls forth a raging fire that damages all opponents within the area of effect; also deals additional damage to opponents of Other-planar origin.
Use: Damage |
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| Priest-Druid-Warden |
Verdurous Journey
Spell that allows the party to escape a dangerous situation by transporting them to a safe area.
Use: Utility |
Cold Snap
Spell that causes a wave of Cold to envelop the target, causing damage over time and reducing damage output; causes additional damage to opponents of Other-planar origin.
Use: Damage |
Tranquilizing Spores
Spell that places a reactive shield on a party member that occasionally activates on successful attacks to that member. This shield replenishes Health to the party member and reduces the damage output of the attacker.
Use: Combat Buff |
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| Priest-Druid-Fury |
Spray of Quills
Spell that causes an explosion of spiny quills, damaging all opponents in the area around the Fury. If any opponents are of Other-planar origin, the quills cause additional damage.
Use: Damage |
Peerless Predator
Spell that grants the Fury a feral form. This form grants enhanced Strength, Agility and Wisdom, as well as other benefits.
Use: Combat Buff |
Bloodlust
Spell that places on offensive trigger on a party member. Whenever that party member successfully attacks, there is a chance that this spell will increase their damage output for a short duration.
Use: Combat Buff |
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| Priest-Shaman |
Grim Memento
Spell that grants an increase to Health and Power as well as additional protection from Poison and Disease attacks to a party member.
Use: Buff |
Umbral Coterie
Spell that summons forth a protective barrier around all party members. This barrier wards against all damage for a short duration, and any warding left is used to replenish Health on the recipient.
Use: Healing |
Legacy of the Eidolon
Spell that returns all dead party members to life; usable in both combat and non-combat situations.
Use: Cure |
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| Priest-Shaman-Mystic |
Umbral Favor
Spells that grants the ability to see invisible entities, increases Agility, and increases protection versus Disease attacks for a party member.
Use: Buff |
Heroic Potential
Spell that places an offensive trigger on a party member. This trigger occasionally activates on a successful attack, granting an increase in Strength, Dexterity, Stamina, and damage output for the spell's recipient.
Use: Combat Buff |
Eerie Salvation
Spell that places a reactive shield on a party member. This shield activates when the recipient reaches a "death state," quickly replenishing Health and warding against further damage for a short duration.
Use: Combat Buff |
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| Priest-Shaman-Defiler |
Fulginous Sphere
Spell that summons forth a sphere of corruption that causes damage and interrupts any actions on the target.
Use: Damage |
Rancor
Spell that damages the target any time they successfully attack.
Use: Debuff |
Cryptkin
Spell that summons spirits of the dead to attack opponents.
Use: Damage |