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EVE ISK: Invention Guide - Skills page

Invention Guide - Skills page

Requirements

The basic minimum skills to invent are as follows. Rank just means what level you have a skill at i.e. anywhere between 0 and 5. The level of these skills does not affect the chances of success in any way.

 

Name Rank
Electronics 2
Engineering 2
Electronics Upgrades 5
Science 5
Hacking 2

In addition to this you need a racial encryption skill. There is one for each race and they are pricey, 150-250 mil per. The names of the interfaces and skill are related to the races in the following way, meaning that is the race needed. For Amarr you need the Occult interface etc. You only need the skill and interface for the race you are inventing on, no need to go buy them all if you are just making one races items.

Race Interface name
Amarr Occult
Caldari Esoteric
Gallente Inognito
Minmatar Cryptic

The names of the invention skills are fairly obvious. Because I like tables so much we will list them here and what race stuff you can invent using it. This skill level is very important and directly affects your chance at success, 4 is a good place to start before you really get going on jobs. Again you only need the skills listed by the blueprints, if it takes the Occult Data Interface then you need Amarr Encryption Methods etc.

Race Skill name
Amarr Amarr Encryption Methods
Caldari Caldari Encryption Methods
Gallente Gallente Encryption Methods
Minmatar Minmatar Encryption Methods

Science Skills

There are lots of skills that affect your chance of a successful invention job on top of just the racial encryption skills, and lucky for you we are now going to cover them here. These skills are needed to runs jobs and affect the outcome odds. I recommend getting the ones you use to 4 quickly and 5 can't hurt. With the exception of four skills they are all in the science category, the Starship Engineering ones being in the mechanic group. To figure out which skills you need check the invention page on the bpc you are inventing on. All the decryptors are tied to a single skill, listed in the following table. Remember only get the ones you need but get them to 4 at least.

Skill Datacore
Amarranian Starship Engineering Datacore - Amarrian Starship Engineering
Caldari Starship Engineering Datacore - Caldari Starship Engineering
Electromagnetic Physics Datacore - Electromagnetic Physics
Electronic Engineering Datacore - Electronic Engineering
Gallentean Starship Engineering Datacore - Gallentean Starship Engineering
Graviton Physics Datacore - Graviton Physics
High Energy Physics Datacore - High Energy Physics
Hydromagnetic Physics Datacore - Hydromagnetic Physics
Laser Physics Datacore - Laser Physics
Mechanical Engineering Datacore - Mechanical Engineering
Minmatar Starship Engineering Datacore - Minmatar Starship Engineering
Molecular Engineering Datacore - Molecular Engineering
Nanite Engineering Datacore - Nanite Engineering
Nuclear Physics Datacore - Nuclear Physics
Plasma Physics Datacore - Plasma Physics
Quantum Physics Datacore - Quantum Physics
Rocket Science Datacore - Rocket Science

Hopefully you have figured out the naming convention by now. Coincidentally the skills which are needed to use the datacores are the exact same ones you need to use a Research & Development agent to get those datacores, funny how things just work out some times. As far as skills that affect the odds of success for invention that is the list, everything after this point is just stuff I think you should have.

Here is an example of what you would see in game and what skills you would need to invent it. We go with our old standby, the Ballistics Control System 1.

Ballistics Control System 1 screenshot

Datacore - Electronic Engineering means we need the skill 'Electronic Engineering' at least at 1. Datacore - Mechanical Engineering means we need the skill 'Mechanical Engineering' at least at 1. Esoteric Data Interface means we actually need a Esoteric Data Interface lying around, plus the skill Caldari Encryption Methods at least at 1. These skills should be much higher than 1 of course, as I have been saying over and over shoot for 4 minimum. Datacores are pricey, no need to waste them when you could be much luckier in a few days.


Other Skills

  • Production Efficiency rank 5 - There is no reason to not have this if you are building stuff. It takes 5% off your mineral waste per level. Translation: more profit.
  • Laboratory Operations and Advanced Laboratory Operations - Gives you more research jobs that you can run simultaneously. Invention jobs also fall under this category so get Advanced lab ops to 4 and enjoy 10 queues of researchy goodness.
  • Scientific Networking - Allows you to start research/invention jobs remotely. Get this to 1 at the very least if you plan on using a research POS.
  • Mass Production and Advanced Mass Production - Same as the research skills except for building. T2 goods take a long time to build (especially with a negative PE bpc) so you will need extra queues.
  • Research Project Management - Allows you to use more than one R&D agent at the same time. Since you have the science skills might as well get into the T2 bpo lottery (or at least get a few free datacores).
 
 
           
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