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DDO PLAT: DDO Weekly Dev Activities (8/27/07) Items
Items
  • In order to alleviate inventory clutter by collectables and gems, players will now be able to use a new object known as the "collectable bag" and "gem bag". Small, medium and large versions of both are available. The small version will be awarded to those who complete, or who have already completed the low level intro quests. Medium bags are for sale at vendors, and large bags will be rare treasure. Each bag will occupy one inventory slot, while holding a number of gems or collectables depending on it's size.
  • Critical hit effects on weapons were preventing sneak attack damage from applying in certain rare circumstances. This has been fixed
  • When you inscribe a scroll and already have the spell, it would fail with and give an error message but still take your inscription component. This has been fixed.
  • The chance for raid items to drop is increased when the raid dungeon is run on higher difficulty levels.The actual increase in drop rate is dependent on the actual increase in danger of the raid as the Difficulty Level is increased. The maximum drop rate of raid items from any raid on Elite is 25%
  • Kargon's Tasty Ham can now be enjoyed throughout Stormreach and its environs. No longer must one enter a drinking establishment to revel in the taste of the bestamest ham ... evemar.
  • Characters which have improved UMD skills due to feats, such as "Skill Focus: Use Magic Device" and have an item equipped using UMD which is above the UMD score the player has without the skill focus feat, will no longer find thier item unequipping itself whenever they log in.
  • +2 Tomes and Manuals will no longer drop as Raid loot in the Stormreaver raid. Any +2 tomes found in the warded chest will have been generated as normal treasure. The drop rate for +3 tomes has been increased to compensate for this change to the raid treasure table.
  • Every 20th time you finish a raid quest your end quest rewards will be selected from the raid loot table instead of being randomly generated. The number of items to choose from will be just under half of the total number of raid items without any duplicates. This is in addition to the normal chance of raid loot dropping for each player during the raid.
  • NEW -The 4.2 release introduced the new treasure effect Bodyfeeder. Bodyfeeder does not function when applied to ranged weapons even though a bug allowed ranged weapons to be created with this effect. As of the Module 5 release, all ranged weapons that previously had the Bodyfeeder effect will have it replaced with a new effect Lifeshield. Equipping a Lifeshield weapon grants a 10% chance each time the character is hit to gain 15 temporary hitpoints that last for 1 minute.
NPC's
  • Restless Isles
    • Mu-Tong will now place the sigil in your inventory overflow if your inventory is full or if you are encumbered.
PVP
Nothing to report

Monsters
  • The fleeing rust monsters in Stromvauld's Mine will no longer trip over their own feet.
  • Monsters that are hiding or invisible can no longer be tab (or `) selected unless a player can detect the monster using their Spot or Listen skills.
  • Patrolling creatures should get stuck less often.
  • Slimes telekinetically controlled by the Sorcerer/Wizard spell Ooze Puppet are now also telekinetically prevented from splitting. As such, you will no longer lose control of the slime due to splitting.
  • Monsters are more likely to respond appropriately to "calls for help" from other monsters when attacked at extreme distances.
  • The poison immunity that many devils and demons have has been expanded to include more poison effects that they should be immune to. This includes the cloudkill spell.
  • Hobgoblins with pikes will now only trip if they first successfully roll to hit.
  • Black wolves, such as those in the Searing Heights, now use their trip ability much more rarely.
 
 
           
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